Last week I completed the fifth draft of a relatively new game idea, threw it into layout, and printed ten copies for some generous backers on an indiegogo funding campaign. It looks pretty princely, if I may say.
The game is called The Cacophony.
In this story game, a murder of crows psychically picks insights from the minds of an established cast of characters. After much discussion, they take to the sky.
What I’m most proud of is its reliance on another role-playing or story game, which must be played partially through, then paused. The Cacophony uses the scattered papers on the table as a play-space, draws inspiration from the paused game (which The Cacophony refers to as The Tale That Hangs), and makes judicious additions to that game’s fiction before letting it unpause & careen merrily on its way.
Also, you can teach it in 5 minutes and play it in 10, so it nestles right into a game session, no problem. So, cool, another door swings open into a new wing of game design possibilities. Let’s start nesting them!
Ah, it bears mention that The Cacophony will become available to non-backers at Fabricated Realities 2013, should that year end up occurring after all. It also bears mentioning that without the loving eyes & thoughts of Morgan Stinson, Em Stinson, Orion Canning, Joe Mcdaldno, and Robert Bruce, The Cacophony would be a bird of a dull feather indeed.
You’re welcome for all the bird puns.